British
film director Peter Greenaway has accused today's
filmmakers of killing the medium
with cynicism and laziness.
Speaking to The Times,
Mr Greenaway said: "Cinema is dead. "In the early 1950s and
1960s the whole family would go to the cinema every week
of the year.
"Now you're
hard-pressed to find someone who goes once a year."
He blamed film's
reliance on literary adaptations, dismissing the recent
box office hits The Lord Of The Rings: The Fellowship Of
The Ring and Harry Potter And The Philosopher's Stone as
"cynical exercises in making a quick buck".
Films should be more
than adjuncts to bookshops, he said.
The artform must
"reinvent itself and produce original work that
stretched the imagination", he said, rather than
churn out formulaic pictures that were like thousands of
others.
The director plans to
make a trilogy of 120-minute feature films covering the
life of Tulse Luper, a "professional prisoner"
whose crimes include espionage, embezzlement and murder.
Mr Greenaway said he
wants to use the films to break away from older cinematic
forms.
"I want to
create a huge project that says 'goodbye cinema, hello
new language'," he said.
BBC
INTERVIEW 12TH SEPTEMBER, 2007
You're here in Cambridge for the UK premiere of The Tulse
Luper Suitcases - can you tell us all about it?
Well I think, without wishing to be blasphemous to those
people who are still nostalgic about European arts
cinema, in a way, the film's only an excuse to promote
the website.
Now that
does sound heretical, because, up until now, the
ancillaries were always regarded to support the feature,
but I hold some pretty blasphemous ideas about the notion
of cinema anyway, because I sincerely believe that cinema
is dead. It's not really a radical experimental area for
activity anymore. To paraphrase the old French notion
about royalty, the cinema is dead, long live the cinema.
So, I think that it's imperative that film makers, film
practitioners, film journalists, should really seriously
grab the nettle and find new ways to reinvent this
extraordinary medium that once upon a time used to be
called cinema. The technological revolutions are pretty
obvious. Celluloid cinema is essentially dead, no self
respecting film maker really films on celluloid anymore.
There are new audiences, certainly there are audiences
related to, I suppose 14-30, who have essentially grown
up with a computer, that strange marriage of a typewriter
and a television screen. Which means interactivity, which
means choice, which means not going to those strange
architectural places like this [Arts Picturehouse] called
cinemas anymore, so these places are entirely redundant.
So there are many, many, many, many political and social
things we have to do, but we also, of course, have to
make product for it and I'm beginning to want to make a
multi media project, which isn't just related to cinema
screens, but I suggest that films really are an
investment for everything else. I don't want to give up
the old audiences, that would be stupid. But I need to
make an embrace to those who have grown up essentially
with a lap top. Circumstances, audiences, attitudes,
perspectives have moved on and if we really want the
notion of the moving image to live, then we've got to
move with it too.
This project is not just a series of films, I hope it
will be deeply fascinating and intriguing. And hopefully
profound as well. But
it's also a manifesto, it's a social and political
manifesto about the future of cinema.
Tulse
Luper, the main guy in your movie, is your alter-ego?
When I was about 14 or 15, I'd have been far too shy
to talk to you through a microphone in a situation like
this. And so I think, maybe of children much younger, in
order to express yourself, you would invent some alter
ego. Somebody who has a license like a Court Jester to
say things that you never dare to say in public yourself.
Well, I've learnt now how to conduct myself in public, so
things are a little better. But I still like this
particular concept and idea because I think that all
culture probably does this is some strange way. If you go
back to the most simplistic version of it, when you were
a small child at the breakfast table and you knock over
the milk and you'd say 'oh I didn't do it, my friend did
it'. And if the parents are very wise, they enter into
the conspiracy too, because that's how things get done.
There was also a way that Tulse Luper peopled a lot of my
early films. Along with his mistress's and his wife's and
his associates and his academic enemies. So I have
resurrected them all, plus a lot more, in order to
revitalize a personal mythology and hopefully make it an
entertaining public mythology.
What's your next project? Where could you possibly go
from here?
Well, we've just finished film one, it's being premiered,
I suppose in about five screens in Festivals all over
Europe - we started with Cannes and we've just come back
from Moscow.
It hasn't yet been seen by a so-called distribution
public audience, I think that happens all over Europe in
September and October. We've shot most of the second film
and we're now editing it. We're about to shoot a lot of
the third film, and maybe more.
We are a huge co-production organization which involves
Hungary, Russia, Spain and Italy, the Benelux countries
and Japan. There are going to be versions of the film for
all these different countries, because if you've seen the
film you'll know that it's about language and it's about
text and it's about what is narrative and how does
everybody perceive the notions of different sorts of
narrative.
One of the main metaphors of the production is that
there's no such thing as history, there's only
historians. So I want to be able to tell you my story
many, many different ways. And there are, in the very
least, 92 stories in every accordance in every event. So
you can image 92 X 92 becomes one of the methodologies
that we need to be able to work with.
And again if you have seen the film, you will know that
there are 92 suitcases. Every suitcase contains 92 ideas
or objects which or phenomenon. Philip Glass is already
working on an opera based upon the contents of suitcase
32, we have a Tokyo soap television series on the
contents of suitcase 49, and we've just had a play on in
Frankfurt about the contents of suitcase 46...so every
single suitcase itself will spawn another project...

THE TULSE LUPER SUITCASES
"[Greenaway] is a brilliant
theoretician and collagist."
-The New York Times
Highly inventive...a wondrous and
acidly satiric dream-voyage through 20th Century history
and fantasy." -Chicago
Tribune
"I wanted to make a cinema of
ideas, not plots, and to use the same aesthetics as
painting, which has always paid great attention to formal
devices of structure, composition and framing."
-Peter Greenaway
The Tulse Luper Suitcases is a sweeping
trilogy/epic about the life and times of Tulse Luper, a
man bigger than the world itself. The film covers some
sixty years of recent history from 1928 when the
existence of a substance called Uranium was discovered,
to the collapse of the Berlin Wall and the end of the
Cold War in 1989.
PART I: THE MOAB
STORY
Introduced by Director Peter Greenaway
As Luper's reputation as a writer and project-maker grows
in Europe and America, so his person becomes more
fictional. A large "Luper" Symposium and
Exhibition is held in the Brooklyn Museum in New York.
Many Luper lecturers offer their theories and
propositions on the various stages of Luper's life. The
central exhibit of the conference and exhibition is a
collection of 92 suitcases - 92 appropriately being the
atomic number of Uranium - suitcases that Luper had
supposedly been associated with in his travels and
prisons. Over the years, the suitcases come to light all
over the world. On the last evening of the 'Luper' New
York Conference, a long awaited Luper suitcase - suitcase
92 - is opened... Directed by Peter Greenaway,
UK/Spain/Italy/Luxembourg/
Netherlands/Russia/Hungary/Germany, 2003, 35mm, 127 mins.
In English, German, Dutch, French and Spanish with
English subtitles.
Peter Greenaway will be present for a Q&A following
the screening.
Showtime:Wed., Nov. 10 at 7 p.m.at Facets Cinémathèque
PART II: VAUX TO THE SEA
With the Second World War started, Tulse Luper continues
to be a prisoner shunted around Northern Europe. He
becomes a communicator in code in the grand house and
gardens of Vaux in France that has been earmarked as a
German Birth Clinic, he is forced to be an usher in the
Arc-en-Ciel cinema in Strasbourg, and he is persuaded
into female clothing to pose as a sempstress in the
bourgeois household of an obsessive anatomist and a
professional Ingres-lover at Dinard on the French coast.
Directed by Peter Greenaway, The Netherlands/UK, 2004,
35mm, 120 mins. In English.
Showtime:Thurs., Nov. 11 at 7
p.m.at Facets Cinémathèque
PART III: FROM SARK TO FINISH
The third installment of screenwriter Peter
Greenaway's anticipated 16-episode story finds Tulse
Luper, the protagonist, whittling away his time in jail.
(In the previous episode, Tulse had been arrested in a
bathroom just prior to the German invasion of Belgium in
1940.) Without the company of either of his two lovers,
Tulse's favorite activity is posting fictional accounts
on his wall in hopes of foretelling his own future, thus
cementing his status around prison as a top storyteller.
Unfortunately for Tulse, his jailers are less concerned
with his innocence than they are with using him for their
own nefarious purposes, and do their best to fabricate
evidence that Tulse is, in fact, a fascist sympathizer.
Directed by Peter Greenaway, UK/The Netherlands, 35mm,
108 mins.
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October 15th, 2006 by minicat9
minicat9.wordpress.com/
Today was the day I entered the world of
the Tulse Luper Journey.
Tulse Luper is a
character from previous Greenway books and films
such as The Falls and various short films he made
in the 70s. There is also a complex and
astoundingly long new film out about him called
The Tulse Luper Suitcases which I
havent yet seen.
For a bit of
background i first visited Tulse Luper
Suitcases site, which is basically a promo
for the new film. The premise of the film is that
Tulse Luper was a professional prisoner
who moved around from prison and prison and was
present at many key events of the 20th
century. Greenaway has always used a lot of
archival material for his short films and in this
film and game, Tulse Luper is a kind of archivist
too, who collects material to do with his own
life and stores it in suitcases. In a lot of
Greenaways art and films, there are often
random photos or archival material that he makes
into part of his story I guess he is
exploring the idea of context.
Next I moved onto
the game site itself. Tulseluperjourney.com,
invites you to sign up as a volunteer researcher.
The site is something like a library project.
There are 92 suitcases around the world and the
players have to open the suitcases and find out
their contents. As soon as you join the game you
are assigned to one of three laboratories and
afterwards if you want to travel between them it
will cost you points, so my first task is to open
some suitcases and get some points.
Each suitcase has a
fiendishly complex game attached to it. If you
complete the game, you get access to a fragment
or layer which is a bit of
disembodied film that you can then trade with
other players to construct an entire film
sequence for a particular suitcase.
The game is even
offering a free round the world trip to a player
who could submit the best new media content for
the game. As far as i could tell the winner would
have to use the trip to further research elements
of the game!
The game assumes
some familiarity with the film and book world of
Greenaways previous work. This is a
fiendishly complex set of narratives that build
on the traditions of visual art such as painting, sculpture
and architecture. For someone who thinks narrative is rubbish - I try
to find a way to make a cinema which is
non-narrative. Narrative belongs in books. It
doesnt belong to cinema says
Greenaway - and has said so many times,
there is an astounding amount of narrative detail
in his work.
Each suitcase is
either locked or not present. Those not present
are presumably in the other laboratories. If a
suitcase is locked, you can play a game in order
to gain access to it.
I select Suitcase 9
and play a small mini-game based on fireflies.
You had to click 9 fireflies as they appeared and
disappeared to create a shape and make sure the
lines did not cross one another. If you failed,
dawn came without you being any the wiser. When i
finally achieved success, i was given some
information in the form of a reference to The
Angel of Moroni. A google search informed me that
this is a figure in Mormon mythology who appeared
to Joseph Smith, the founder of Mormonism.
Then I realised
that this was only level one and I would have to
keep playing damn!
I wonder how many
levels there are in total? The mini-game
gives me no way to find out, so I turn to the
thriving forum containing dozens and
dozens of sub forums attached to the game
where players swap information. I gather that
clues can be bought using some kind
of credit which I suppose comes from passing
tests within the game.
On the forum i
search by suitcase to see if anyone has any
advice to offer regarding Suitcase 9. I find out
that there are at least 5 levels to play, and i
cant get past level 2!
At first I am
depressed, but then I become addicted to the
slightly creepy little game and play steadily.
The whole thing has
a lot of references which i think are to Salt
Lake City and Mormonism the reference to
the Angel, images of digging and of a white lake.
Over the course of
the afternoon, I progress through the levels,
always sliding back to start again but getting
further each time. I reveal the following clues:
Hes
coming from another world!
It must be
your lover, passion
I think he
wants to see you naked
I think
This is bizarre! but Im hooked.
FINALLY after about
2 hours I complete the game and get the final
line of information:
You have to
kiss him. He is our destiny, yours and mine.
Back in the
labaratory, this success entitles me to view
a movie fragment inside the suitcase, which seems
to be a kind of disembodied angel statue.
One suitcase down,
91 to go
..i think playing this game to any
satisfactory conclusion would take me the rest of
my life, but it would be a pleasant way to spend
that life.
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