THE HANDSTAND

OCTOBER 2007


British film director Peter Greenaway has accused today's filmmakers of killing the medium
with cynicism and laziness.


Speaking to The Times, Mr Greenaway said: "Cinema is dead.

"In the early 1950s and 1960s the whole family would go to the cinema every week of the year.

"Now you're hard-pressed to find someone who goes once a year."

He blamed film's reliance on literary adaptations, dismissing the recent box office hits The Lord Of The Rings: The Fellowship Of The Ring and Harry Potter And The Philosopher's Stone as "cynical exercises in making a quick buck".

Films should be more than adjuncts to bookshops, he said.

The artform must "reinvent itself and produce original work that stretched the imagination", he said, rather than churn out formulaic pictures that were like thousands of others.

The director plans to make a trilogy of 120-minute feature films covering the life of Tulse Luper, a "professional prisoner" whose crimes include espionage, embezzlement and murder.

Mr Greenaway said he wants to use the films to break away from older cinematic forms.

"I want to create a huge project that says 'goodbye cinema, hello new language'," he said.


BBC INTERVIEW 12TH SEPTEMBER, 2007


You're here in Cambridge for the UK premiere of The Tulse Luper Suitcases - can you tell us all about it?

Well I think, without wishing to be blasphemous to those people who are still nostalgic about European arts cinema, in a way, the film's only an excuse to promote the website.


Now that does sound heretical, because, up until now, the ancillaries were always regarded to support the feature, but I hold some pretty blasphemous ideas about the notion of cinema anyway, because I sincerely believe that cinema is dead. It's not really a radical experimental area for activity anymore. To paraphrase the old French notion about royalty, the cinema is dead, long live the cinema.

So, I think that it's imperative that film makers, film practitioners, film journalists, should really seriously grab the nettle and find new ways to reinvent this extraordinary medium that once upon a time used to be called cinema. The technological revolutions are pretty obvious. Celluloid cinema is essentially dead, no self respecting film maker really films on celluloid anymore.

There are new audiences, certainly there are audiences related to, I suppose 14-30, who have essentially grown up with a computer, that strange marriage of a typewriter and a television screen. Which means interactivity, which means choice, which means not going to those strange architectural places like this [Arts Picturehouse] called cinemas anymore, so these places are entirely redundant.

So there are many, many, many, many political and social things we have to do, but we also, of course, have to make product for it and I'm beginning to want to make a multi media project, which isn't just related to cinema screens, but I suggest that films really are an investment for everything else. I don't want to give up the old audiences, that would be stupid. But I need to make an embrace to those who have grown up essentially with a lap top. Circumstances, audiences, attitudes, perspectives have moved on and if we really want the notion of the moving image to live, then we've got to move with it too.

This project is not just a series of films, I hope it will be deeply fascinating and intriguing. And hopefully profound as well. But
it's also a manifesto, it's a social and political manifesto about the future of cinema.

Tulse Luper, the main guy in your movie, is your alter-ego?
When I was about 14 or 15, I'd have been far too shy to talk to you through a microphone in a situation like this. And so I think, maybe of children much younger, in order to express yourself, you would invent some alter ego. Somebody who has a license like a Court Jester to say things that you never dare to say in public yourself.

Well, I've learnt now how to conduct myself in public, so things are a little better. But I still like this particular concept and idea because I think that all culture probably does this is some strange way. If you go back to the most simplistic version of it, when you were a small child at the breakfast table and you knock over the milk and you'd say 'oh I didn't do it, my friend did it'. And if the parents are very wise, they enter into the conspiracy too, because that's how things get done. There was also a way that Tulse Luper peopled a lot of my early films. Along with his mistress's and his wife's and his associates and his academic enemies. So I have resurrected them all, plus a lot more, in order to revitalize a personal mythology and hopefully make it an entertaining public mythology.

What's your next project? Where could you possibly go from here?

Well, we've just finished film one, it's being premiered, I suppose in about five screens in Festivals all over Europe - we started with Cannes and we've just come back from Moscow.

It hasn't yet been seen by a so-called distribution public audience, I think that happens all over Europe in September and October. We've shot most of the second film and we're now editing it. We're about to shoot a lot of the third film, and maybe more.

We are a huge co-production organization which involves Hungary, Russia, Spain and Italy, the Benelux countries and Japan. There are going to be versions of the film for all these different countries, because if you've seen the film you'll know that it's about language and it's about text and it's about what is narrative and how does everybody perceive the notions of different sorts of narrative.

One of the main metaphors of the production is that there's no such thing as history, there's only historians. So I want to be able to tell you my story many, many different ways. And there are, in the very least, 92 stories in every accordance in every event. So you can image 92 X 92 becomes one of the methodologies that we need to be able to work with.

And again if you have seen the film, you will know that there are 92 suitcases. Every suitcase contains 92 ideas or objects which or phenomenon. Philip Glass is already working on an opera based upon the contents of suitcase 32, we have a Tokyo soap television series on the contents of suitcase 49, and we've just had a play on in Frankfurt about the contents of suitcase 46...so every single suitcase itself will spawn another project...


THE TULSE LUPER SUITCASES
"[Greenaway] is a brilliant theoretician and collagist."  -The New York Times
Highly inventive...a wondrous and acidly satiric dream-voyage through 20th Century history and fantasy."  -Chicago Tribune

"I wanted to make a cinema of ideas, not plots, and to use the same aesthetics as painting, which has always paid great attention to formal devices of structure, composition and framing." -Peter Greenaway

The Tulse Luper Suitcases is a sweeping trilogy/epic about the life and times of Tulse Luper, a man bigger than the world itself. The film covers some sixty years of recent history from 1928 when the existence of a substance called Uranium was discovered, to the collapse of the Berlin Wall and the end of the Cold War in 1989.

PART I: THE MOAB STORY
Introduced by Director Peter Greenaway


As Luper's reputation as a writer and project-maker grows in Europe and America, so his person becomes more fictional. A large "Luper" Symposium and Exhibition is held in the Brooklyn Museum in New York. Many Luper lecturers offer their theories and propositions on the various stages of Luper's life. The central exhibit of the conference and exhibition is a collection of 92 suitcases - 92 appropriately being the atomic number of Uranium - suitcases that Luper had supposedly been associated with in his travels and prisons. Over the years, the suitcases come to light all over the world. On the last evening of the 'Luper' New York Conference, a long awaited Luper suitcase - suitcase 92 - is opened... Directed by Peter Greenaway, UK/Spain/Italy/Luxembourg/
Netherlands/Russia/Hungary/Germany, 2003, 35mm, 127 mins. In English, German, Dutch, French and Spanish with English subtitles.

Peter Greenaway will be present for a Q&A following the screening.

Showtime:Wed., Nov. 10 at 7 p.m.at Facets Cinémathèque

PART II: VAUX TO THE SEA


With the Second World War started, Tulse Luper continues to be a prisoner shunted around Northern Europe. He becomes a communicator in code in the grand house and gardens of Vaux in France that has been earmarked as a German Birth Clinic, he is forced to be an usher in the Arc-en-Ciel cinema in Strasbourg, and he is persuaded into female clothing to pose as a sempstress in the bourgeois household of an obsessive anatomist and a professional Ingres-lover at Dinard on the French coast. Directed by Peter Greenaway, The Netherlands/UK, 2004, 35mm, 120 mins. In English.

Showtime:Thurs., Nov. 11 at 7 p.m.at Facets Cinémathèque


PART III: FROM SARK TO FINISH

The third installment of screenwriter Peter Greenaway's anticipated 16-episode story finds Tulse Luper, the protagonist, whittling away his time in jail. (In the previous episode, Tulse had been arrested in a bathroom just prior to the German invasion of Belgium in 1940.) Without the company of either of his two lovers, Tulse's favorite activity is posting fictional accounts on his wall in hopes of foretelling his own future, thus cementing his status around prison as a top storyteller. Unfortunately for Tulse, his jailers are less concerned with his innocence than they are with using him for their own nefarious purposes, and do their best to fabricate evidence that Tulse is, in fact, a fascist sympathizer. Directed by Peter Greenaway, UK/The Netherlands, 35mm, 108 mins.

Unpacking Suitcase 9

October 15th, 2006 by minicat9 minicat9.wordpress.com/

 Today was the day I entered the world of the Tulse Luper Journey.

Tulse Luper is a character from previous Greenway books and films such as The Falls and various short films he made in the 70s. There is also a complex and astoundingly long new film out about him called “The Tulse Luper Suitcases” which I haven’t yet seen.

For a bit of background i first visited Tulse Luper Suitcases site, which is basically a promo for the new film. The premise of the film is that Tulse Luper was a ‘professional prisoner’ who moved around from prison and prison and was present at many key events of the 20th century. Greenaway has always used a lot of archival material for his short films and in this film and game, Tulse Luper is a kind of archivist too, who collects material to do with his own life and stores it in suitcases. In a lot of Greenaway’s art and films, there are often random photos or archival material that he makes into part of his story – I guess he is exploring the idea of context.

Next I moved onto the game site itself. Tulseluperjourney.com, invites you to sign up as a volunteer researcher. The site is something like a library project. There are 92 suitcases around the world and the players have to open the suitcases and find out their contents. As soon as you join the game you are assigned to one of three laboratories and afterwards if you want to travel between them it will cost you points, so my first task is to open some suitcases and get some points.

Each suitcase has a fiendishly complex game attached to it. If you complete the game, you get access to a “fragment” or “layer” which is a bit of disembodied film that you can then trade with other players to construct an entire film sequence for a particular suitcase.

The game is even offering a free round the world trip to a player who could submit the best new media content for the game. As far as i could tell the winner would have to use the trip to further research elements of the game!

The game assumes some familiarity with the film and book world of Greenaway’s previous work. This is a fiendishly complex set of narratives that build on the traditions of visual art such as painting, sculpture and architecture. For someone who thinks narrative is rubbish - “I try to find a way to make a cinema which is non-narrative. Narrative belongs in books. It doesn’t belong to cinema” says Greenaway - and has said so many times, there is an astounding amount of narrative detail in his work.

Each suitcase is either locked or not present. Those not present are presumably in the other laboratories. If a suitcase is locked, you can play a game in order to gain access to it.

I select Suitcase 9 and play a small mini-game based on fireflies. You had to click 9 fireflies as they appeared and disappeared to create a shape and make sure the lines did not cross one another. If you failed, dawn came without you being any the wiser. When i finally achieved success, i was given some information in the form of a reference to The Angel of Moroni. A google search informed me that this is a figure in Mormon mythology who appeared to Joseph Smith, the founder of Mormonism.

Then I realised that this was only level one and I would have to keep playing – damn!

I wonder how many levels there are in total?  The mini-game gives me no way to find out, so I turn to the thriving forum – containing dozens and dozens of sub forums – attached to the game where players swap information. I gather that clues can be “bought” using some kind of credit which I suppose comes from passing tests within the game.

On the forum i search by suitcase to see if anyone has any advice to offer regarding Suitcase 9. I find out that there are at least 5 levels to play, and i can’t get past level 2!

At first I am depressed, but then I become addicted to the slightly creepy little game and play steadily.

The whole thing has a lot of references which i think are to Salt Lake City and Mormonism – the reference to the Angel, images of digging and of a white lake.

Over the course of the afternoon, I progress through the levels, always sliding back to start again but getting further each time. I reveal the following clues:

“He’s coming from another world!”

“It must be your lover, passion”

“I think he wants to see you naked”

 I think “This is bizarre!” but I’m hooked.

FINALLY after about 2 hours I complete the game and get the final line of information:

“You have to kiss him. He is our destiny, yours and mine.”

Back in the labaratory, this success entitles me to view a movie fragment inside the suitcase, which seems to be a kind of disembodied angel statue.

One suitcase down, 91 to go…..i think playing this game to any satisfactory conclusion would take me the rest of my life, but it would be a pleasant way to spend that life.